2012 Project 52 #04
Kaleidoscope
2012 Project 52 #03
Fire and explosions are cool. Taken last weekend at Universal Studios Hollywood.
You can view all photos for my 52 project on Google+
2012 Project 52 #02
A few months back, I bought a Sigma telephoto lens, mostly to shoot my kid’s soccer games. I’ve been curious to see what kind of results I could get from the telephoto at the zoo. Last weekend I finally had a chance to haul my gear out to the LA Zoo. We got there early, before the crowds, and I was able to get a lot of really nice shots. I posted a bunch up on Google+, and this shot of a chimp seemed to get the biggest response, so I decided to select it as this week’s photo.
I’m posting all my shots from Project 52 on Google+, so head there if you want to view them all together.
2012 Project 52 #01
I’ve started a 52 project, where I will take and post one photo a week, every week of the year. The purpose of the project is to force me to use a camera regularly. It is also an exercise to get me thinking differently about potential subjects. I often have a hard time justifying if a subject is worth photographing. The things around me everyday often seem too normal and unexciting to me. Perhaps to someone else they are extraodinary subjects. I’m forced to shoot a photo a week, so I’ll need to learn to open my mind. The only way to get better at something is to do it often.
The first week already proved to be a challenge. I got sick with the flu and was laid out most of the week. I couldn’t find anything around the house that was inspiring to shoot. Finally, I got out on Friday night walked around town and I was able to find quite a few cool things to shoot. Many people don’t like shooting at night, but I love it. At night, there are some great lighting opportunities that you don’t get during the day, you just have to look for them.
After a challenging week, I ended up with so many cool shots it was hard to pick one, so I cheated and chose two photos to start off week #1 of this 52 week project. The top photo is the library at Fuller Seminary, which is very near my house in Pasadena, CA. The bottom photo is of Pasadena City Hall, an amazing building and local star. Built in the 1920’s and recently renovated (2004), City Hall is an architectural treasure that I’ve been meaning to photography for some time.
To do these photos justice, please click and view the large versions. Or better yet, view them on Google+
I also have an album of other photos I took of Pasadena City Hall
An interesting article to read, if you don’t mind a little science
Ariel Gross has been writing some great posts on game audio over at #AltDevBlogADay. If you are interested in game audio, and you haven’t checked them out, you should do so right away. I really like his latest post; What Isn’t Sound Design? Here is an excerpt:
Sound design is not quick work. It doesn’t happen in five minutes. I don’t care what sound I’m making, it could be the sound of a feather landing lightly in a basket of cotton. It doesn’t matter, it’s not going to take me five minutes. It’s probably not going to take me 30 minutes. I might be able to get it done in an hour, but it’s not going to be the best that it can be. Not even close. It’s going to be a rough first pass that may be acceptable to ship if absolutely necessary, but I’ll probably find some time to make it better later. May as well say that it’s going to take at least a couple hours.
He hits it right on the head. Game Sound Designers are usually asked to perform under unrealistic deadlines. We’re often asked to deliver 8-10 finished sounds a day. That is a sound or less per hour! At the same time, the quality is expected to be top notch. From nothing, through research phase, concept, trying things out, to finished/polished/mastered sound in 40 mins to 1 hour. And it is supposed to be awesome! Something doesn’t seem right there…
These expectations are a holdover from the days when “Sound Designers” would just grab a sound from a library, do a quick edit, and then deliver it as a final sound. We are way beyond that. Today’s projects require custom sounds, but our schedules rarely allow for this. How do we educate the people setting the schedules/budgets that this isn’t doable/acceptable anymore? Anyway, that’s enough from me, go read Ariel’s stuff.
I announced on Twitter that I will permanately shut down Chuck Russom FX on January 18, 2012. I instantly got overwelmed with messages of support and questions asking why I am shutting it down. I said I’d write up a blog post to explain. I’ll make an effort to explain as much as I can and keep the details as brief as possible. Beyond this post, I’m not really looking to discuss this any further, so please respect that. Ultimately it is a personal decision and I’ve decided that I no longer want to focus my time and efforts on running the business. I appreciate everyone’s support over the last 20 months and I’ve enjoyed the time I’ve spent doing this.
Here are some of my reasons for ending it:
That’s the gist of it. I could have gone into greater detail that might explain the whole story more, but I feel I’m being a lot more open that most businesses ever would be. I’m not sure that I’m ready to say that I will never again license sound effects or produce sound libraries. I do enjoy it and if I can find a business model that works for me, I may attempt something again in the future. But for now, this is the end.
One thing that really fascinates me about recording sounds (and taking photos) is the ability to capture moment in time which we may never experience again. I have sounds of buildings while they are being constructed, sounds of my dog who died a few years back, and sounds of my daughter when she was just days old.
A couple of years ago when my garbage disposal started dying, it made some crazy sounds. Of course I had to record it! I’m glad I recorded when I did, because now I’m back to having a fully-functional, boring sounding disposal under my sink.
Working in a creative job is challenging. You have to be able to create on demand and within a defined amount of time. I think most will agree that it isn’t always easy to just flip a switch and turn the creativity on. I’ve discovered that having creative projects outside of your day job are essential to maintaining a creative mindset.
My hobbies have really been fueling my creativity lately. Spending a lot of my free time working on my photography and music has really inspired my sound design work and I’ve found it much easier to create on demand during my day job. I started to think about starting up some type of creative side project. After a lot of thinking, I’ve come up with three that I hope to start next year. It looks like in 2012 go back to my 2010 ways of never sleeping!
I’m inspired by photographers who do a 365 project, which is where they take a photo and post it every day for a year. I know that I would not be able to stay committed to that. I’d probably last a week before giving up. I am going to try a 52 week project. Each week, I’ll take a photo and post it here on the blog. It will be interesting to see if I can stay committed to the project for an entire year. It will also be cool to look back over a year and see my (hopeful) growth as a photographer. I’m starting this project the first week of January.
I also have a music project that I’d like to start up. I play guitar and drums and write occasional songs, but I never record or play for anyone. It’s been a great outlet for me and I think it might be time I get back to recording music (it has been many years since I’ve attempted. I have something in mind that I hope to start up next year. If past experience is any indication, this project will never see the light of day. But I’m going to try!
There is a third project I have in mind that I’m not ready to share but I think it will make a nice addition to this blog. I will be starting on it soon, so watch out.
If you followed my old blog you know that I had posted a lot of sounds that I recorded over the years. Unfortunately, all of those posts were lost when the blog got deleted. Luckily, I still have all of the sounds.
From time to time, I will be re-posting some of my favorites. I’ve been working on a lot of electricity sound design lately and was reminded of the time I recorded Tesla Coils back in 2005. This is one of my favorite sounds from that session.