Chuck Russom


Freelance Game Audio Specialist

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What I Do

 

Work Samples

 

Blog

How To Record Loud Things

Randy Coppinger interviewed Michael Raphael and me for the A Sound Effect Blog   How To Record Extremely Loud Things – Randy Coppinger interviews Chuck Russom and Michael Raphael When it comes to microphones, I don’t think I’ve ever come across anyone with quite the same level of enthusiasm as Randy Coppinger. He’s hugely into […]

Gun Recording Interview

Gun Recording Interview Interviewed 10/26/2014 by Richard Savery (Game Audio Network Guild). This month we interviewed Chuck Russom about his recently released sound library Guns: Vol 1, with Volume 2 due out soon.  Chuck is a Game Audio veteran with more than 15 years experience working as Sound Designer, Sound Effects Recordist and Audio Director.  Some of the franchises he has been involved […]

Interview With A Sound Effect

Meet Chuck Russom – an independent sound effects pioneer Chuck Russom was one of the very first sound designers to release sound effects independently, so I’m really happy to welcome him here at A Sound Effect. In this exclusive Q&A he tells what it was like starting out in indie SFX, the stories behind some […]

Four Guns West – GDC 2011

At Game Developers Conference 2011, I had the great pleasure of speaking on a panel with 3 talented sound veterans; Charles Maynes, Chris Sweetman, and Ben Minto (Audio Director at Dice).  Our panel focused on the entire pipeline of gun sound design for games.  From recording, through sound design, to implementation.  Each of us gave a […]

Quantum of Solace (The Game) Audio Interview

Chuck Russom Special: Quantum of Solace [Exclusive Interview] Sadly, the Chuck Russom Special is coming to the end. Here’s the last interview we made, this time talking about “Quantum of Solace” (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum […]

About Me

Chuck Russom –  Over 15 Years In Game Audio

 

mic setup

 

 Bio

 

My game audio career began when I was hired as an in-house sound designer at New World Computing. From 1999 – 2002, I worked on several Might and Magic RPG and Heroes of Might and Magic TBS games.

From 2003 – 2004, I worked in-house at Infinty Ward as the only sound designer on what would become one of the biggest franchises in gaming history; Call of Duty. During my time at Infinity Ward I was responsible for all audio devlopment on the original Call of Duty PC title.

In 2004, I was hired as an Audio Lead at EA Los Angeles. While at EA, I managed a large audio team and oversaw the developement of Medal of Honor: Pacific Assault on PC.

From 2004 – 2007, I worked as a Senior Sound Designer at Sony Santa Moncia. While at Sony, I worked in a variety of roles on various titles. My key responsibility during this time was serving as Lead Sound Designer on the God of War franchise.

From 2007 – 2008, I was Audio Lead at Treyarch where I oversaw the audio development on the James Bond Franchise.

Since 2008, I have worked in a freelance capacity as a sound desinger and recordist.

In 2010, I launched my own sound effects label; Chuck Russom FX

 

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