Chuck Russom

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How To Record Loud Things

Randy Coppinger interviewed Michael Raphael and me for the A Sound Effect Blog   How To Record Extremely Loud Things – Randy Coppinger interviews Chuck Russom and Michael Raphael When it comes to microphones, I don’t think I’ve ever come across anyone with quite the same level of enthusiasm as Randy Coppinger. He’s hugely into […]

Gun Recording Interview

Gun Recording Interview Interviewed 10/26/2014 by Richard Savery (Game Audio Network Guild). This month we interviewed Chuck Russom about his recently released sound library Guns: Vol 1, with Volume 2 due out soon.  Chuck is a Game Audio veteran with more than 15 years experience working as Sound Designer, Sound Effects Recordist and Audio Director.  Some of the franchises he has been involved […]

Interview With A Sound Effect

Meet Chuck Russom – an independent sound effects pioneer Chuck Russom was one of the very first sound designers to release sound effects independently, so I’m really happy to welcome him here at A Sound Effect. In this exclusive Q&A he tells what it was like starting out in indie SFX, the stories behind some […]

Four Guns West – GDC 2011

At Game Developers Conference 2011, I had the great pleasure of speaking on a panel with 3 talented sound veterans; Charles Maynes, Chris Sweetman, and Ben Minto (Audio Director at Dice).  Our panel focused on the entire pipeline of gun sound design for games.  From recording, through sound design, to implementation.  Each of us gave a […]

Quantum of Solace (The Game) Audio Interview

Chuck Russom Special: Quantum of Solace [Exclusive Interview] Sadly, the Chuck Russom Special is coming to the end. Here’s the last interview we made, this time talking about “Quantum of Solace” (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum […]

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